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DevOps Engineer/Unreal Engine Developer


I have years of experience working in the I.T. & Cloud Infrastructure space, managing Linux systems, writing automation scripts, and debugging full tech stacks on a daily basis.

What I can do for you:

- Setup your cloud infrastructure.

- Dockerize your application.

- Write Ansible Playbooks that automates application deployment, intra service orchestration, etc.

- General Linux System Administration.

- Develop Python/Bash scripts for various OS level tasks.

- Setup a CI/CD pipeline. (e.g. GitLab, Jenkins)

- Write a web scraper in Python using beautiful soup.

Technologies that I have experience with:

- Docker, Linux (Ubuntu, CentOS, Debian, Fedora),

- GitLab CI/CD pipelines, GitHub, Jenkins, Ansible

- Python, C++, C#

- Selenium, Beautiful Soup, ZFS

- AWS EC2, AWS Lambda, AWS GameLift, AWS API Gateway, Vultr, DigitalOcean, KVM, Google Cloud

Unreal Engine:

I have been working with the Unreal Engine for 3+ years and have spend over 2500 hours in it, using both Blueprint and C++. As a result I have created several multiplayer and singleplayer PC/mobile games.

What I can do for you:

- Develop and code game features such as: game-mechanics, AI, player movement, physics, functional UI, and player management systems (such as inventory, health, etc).

- Help develop a smooth multiplayer game, and use my DevOps expertise to set up a moderate game server infrastructure.

- Integrate your games backend with Steam or AWS GameLift.

- Program your game with enough C++ to be performant, but also enough Blueprint to be easily adjusted by designers.

I am very comfortable programming in C++ to build Unreal Engine games and have solid experience with its Blueprints System. I have built multiplayer projects with state synchronization, client-side prediction, and various types of interpolation to enable smooth gameplay. In addition, I have developed a session-based multiplayer game with the Steam OSS, allowing players to connect to a session over the internet.

Please messaged me if you have ANY questions.